I develop custom plugins for Paper & Spigot servers, focused on clean architecture, deep configurability, and experiences players remember.
The most feature-rich fishing plugin for Paper servers. 100+ custom fish across 5 rarity tiers, a collector's Fish Codex, deep skill tree progression, consumable baits, totems, tournaments, delivery quests, and a built-in web editor, all without touching YAML or restarting your server.
Intelligent mob stacking for grinder farms. Reduces entity count and server load while preserving drops and spawner behaviour. Fully configurable stack limits and conditions per entity type.
GUI-driven infinite block dispensing using configurable YAML schemes. Lets players or admins set up automated block sources with fine-grained permission control.
A player jobs system that ties in-game actions to configurable rewards. Players earn income and XP for mining, farming, fishing, and more, with per-job leveling and rank progression.
A player tag and nametag system letting players select and display custom cosmetic tags. Supports permission-gated tags, GUI selection, and prefix/suffix display integration.
A Discord–Minecraft bridge utility providing chat sync, server status reporting, and bot command integration. Keeps your community connected across both platforms.
A bounty system built for SMP, Lifesteal, and everything in between. Place bounties on players, hunt them down, and claim your reward - fully configurable to match any server's economy and ruleset.
Create your own custom GUIs with ease. SwagMenus makes inventory menu creation extremely simple - no complex setup required, just define your layout and actions and you're good to go.
I've been building Minecraft plugins since 2020, focused on creating tools that server owners actually want to run, reliable, deeply configurable, and built on clean architecture. My plugins range from economy and progression systems to quality-of-life utilities and platform integrations. All built with Java 17+ on the Paper API.